I just thought the suggestion left open the possibility of snipers. LOL - I was the one who said it's not guaranteed to start this discussion. If you have to ability to do so, get 3 players that will lock in 1-3 for you by offering the 10% profit and they can rotate between who locks in which place and gain between 3-4k fps in the end. Giving a theoretical 10% profit for 3rd place will make it easier for players with growing Arcs that are stuck behind needing more prints to donate for a cheaper amount than they normally might have to spend on most Arcs as most players self donate til 3rd will break even or profit an extreme small amount.Īlso, doing the theoretical 10% will allow users to gain a net total of ~11k fps for 1-3. The new GB attachment will be nice for that since I can set up a group chat with the Arc users on my list and announce when it will give a 10% profit in the unprofitable ranges. From 11-80 it ends up costing me 20% of the total cost thisnway, but will be much easier to get players to freely donate and level it faster. I actually set up a spreadsheet to calculate how much I need to put on to give out a 10% profit for 1-3 place. You’ll find the higher it goes the more willing players are without Arcs to donate to try for prints and medals, at least that’s what I’ve personally seen happen with thenArc players on my list in S world and from what some players have told me in game. During the profit zone you will still have to self level an amount to get someone to take 3rd and then finsih the rest out with Guild Swaps or personal swaps. The same holds true for when it comes out of the profit zone. This way will end up costing you a bit more than to only offer an even break, but will help if you struggle to find the donors for those levels. This is of course if you have a hard time getting anyone to willingly donate or don’t have 80+ Arc users in yournGuild or are close friends with. I’ve heard some say to do self leveling from 10 to the profit zone and offer a 10% profit on 1st and second, then self level a bit more to do the same for 3rd place. You can judge my quotation marks to mean people tend to take this game a bit too seriously sometimes. or at minimum, plunder the heck out of a neighbor, boot an "offending" guildie, or remove a "disrespectful" friend. People have been known to go to war over such things. It can also get quite competitive and sometimes cause quite a bit of rage when someone "steals" a spot that has been "promised" to one or two players. It's up to you which method you prefer to get all of the FPs needed for every level up to 80, even when people start locking up those "sweet spot" rewards. Once it becomes profitable for 1st/2nd, you still have to fill 1/4 of the level by the usual means. But there is no secret recipe other than the same work involved in doing the same for any GB. The benefit of the Arc itself is that its popularity tends to cause people to overpay for rewards, which benefits the owner, and they tend to be sought out, so they aren't usually difficult to work on leveling. You either level it yourself or you solicit donations via swap threads, direct swap agreements, or random chance. The way you get it up to where it starts to pay profitable rewards for 1st/2nd locked up from dead zero each level (~ level 30-74) is to do it the old-fashioned way. More detailed info can be found on the Great Building's page.The Arc is just like any other GB. This table shows for each Great Building which levels are profitable for a higher level Arc (1st place only). Guild goods shown is for each type of goods in the player's current era.
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